CullMode()
To tell the RenderPass what polygons should be discarded
Default BACK
Constructor
new CullMode()
- Source:
- RenderPass.js, line 66
Example
renderPass.cullMode = CullMode.BACK;
Members
BACK GPUCullMode
- Source:
- RenderPass.js, line 72
FRONT GPUCullMode
- Source:
- RenderPass.js, line 70
NONE GPUCullMode
- Source:
- RenderPass.js, line 68