CullMode()
To tell the RenderPass what polygons should be discarded
Default BACK
Constructor
new CullMode()
- Source:
- RenderPass.js, line 75
Example
renderPass.cullMode = CullMode.BACK;
Members
BACK GPUCullMode
- Source:
- RenderPass.js, line 81
FRONT GPUCullMode
- Source:
- RenderPass.js, line 79
NONE GPUCullMode
- Source:
- RenderPass.js, line 77