CullMode()
To tell the RenderPass what polygons should be discarded
Default BACK
Constructor
new CullMode()
- Source:
- RenderPass.js, line 72
Example
renderPass.cullMode = CullMode.BACK;
Members
BACK GPUCullMode
- Source:
- RenderPass.js, line 78
FRONT GPUCullMode
- Source:
- RenderPass.js, line 76
NONE GPUCullMode
- Source:
- RenderPass.js, line 74