original: Author : Ian McEwan, Ashima Arts. https://github.com/ashima/webgl-noise/blob/master/src/noise2D.glsl
These are wgsl functions, not js functions. The function is enclosed in a js string constant, to be appended into the code to reference it in the string shader.
- Source:
- core/noise2d.js, line 1
Members
staticconstantsnoise String
Sinplex Noise function
- Source:
- core/noise2d.js, line 26
Example
import { snoise } from 'points/noise2d'; // wgsl string ${snoise} let value = snoise(uv);
js