Utilities for audio work.

These are wgsl functions, not js functions. The function is enclosed in a js string constant, to be appended into the code to reference it in the string shader.

Source:
core/audio.js, line 1

Members

staticconstantaudioAverage

Average of all the value in sound.data (Sound struct in module:defaultStructs)

Source:
core/audio.js, line 25
Example
import { audioAverage } from 'points/audio';
points.setAudio('audio', 'myaudio.ogg', volume, loop, autoplay);

// wgsl string
${audioAverage}
let value = audioAverage(audio); // audio is the audio Storage name set in Points#setAudio
js

staticconstantaudioAverageSegments

WIP

Source:
core/audio.js, line 41

MIT

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