original: Author : Stefan Gustavson (stefan.gustavson@liu.se)
https://github.com/ashima/webgl-noise/blob/master/src/classicnoise2D.glsl

These are wgsl functions, not js functions. The function is enclosed in a js string constant, to be appended into the code to reference it in the string shader.

Source:
core/classicnoise2d.js, line 1

Members

staticconstantcnoise String

Classic Perlin Noise

Source:
core/classicnoise2d.js, line 43
Example
import { cnoise } from 'points/classicnoise2d';

// wgsl string
${cnoise}
let value = cnoise(uvr);
js

staticconstantpnoise String

Classic Perlin Noise, periodic variant

Source:
core/classicnoise2d.js, line 100
Example
import { pnoise } from 'points/classicnoise2d';

// wgsl string
${pnoise}
let value = pnoise(uvr);
js

MIT

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