original: Author : Stefan Gustavson (stefan.gustavson@liu.se)
https://github.com/ashima/webgl-noise/blob/master/src/classicnoise3D.glsl

These are wgsl functions, not js functions. The function is enclosed in a js string constant, to be appended into the code to reference it in the string shader.

Source:
core/classicnoise3d.js, line 1

Members

staticconstantpnoise3 String

Classic Perlin noise, periodic variant

Source:
core/classicnoise3d.js, line 28
Example
import { pnoise3 } from 'points/classicnoise3d';

// wgsl string
${pnoise3}
let value = pnoise3(xyz);
js

MIT

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