original: Author : Stefan Gustavson (stefan.gustavson@liu.se)
https://github.com/ashima/webgl-noise/blob/master/src/cellular2D.glsl

These are wgsl functions, not js functions. The function is enclosed in a js string constant, to be appended into the code to reference it in the string shader.

Source:
core/cellular2d.js, line 1

Members

staticconstantcellular String

Cellular noise

Source:
core/cellular2d.js, line 27
Example
import { cellular } from 'points/cellular2d';

// wgsl string
${cellular}
let value = cellular(uvr);
js

MIT

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