_/**
* Class to be used to decide if the output textures can hold more data beyond
* the range from 0..1. Useful for HDR images.
*
* @example
* points.presentationFormat = PresentationFormat.RGBA16FLOAT;
*
* @class PresentationFormat
*/
export default class PresentationFormat {
/**
* @memberof PresentationFormat
*/
static BGRA8UNORM = 'bgra8unorm';
/**
* @memberof PresentationFormat
*/
static RGBA8UNORM = 'rgba8unorm';
/**
* @memberof PresentationFormat
*/
static RGBA16FLOAT = 'rgba16float';
/**
* @memberof PresentationFormat
*/
static RGBA32FLOAT = 'rgba32float';
}